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Create realistic effects — from explosions to cloth simulation. Overview of Maya features video: 8. Why use Maya? Accelerate workflows. Deliver stunning visuals. Scale for complexity. What you can do with Maya. Breathe life into 3D models with powerful animation tools.

See all Maya features. Solutions for creating 3D animated content US site. Create detailed simulations with Bifrost for Maya. Workflows and use cases. Harnessing the power of rigging in Maya. Watch now video: Creating a 3D animated sequence remotely.

Read the blog. Spreading awareness on climate change. Read the story. Read story. We can use our skills to get the most out of the models, to deliver the best possible digital humans. Learn more. Frequently asked questions FAQs. What is Maya used for? Who uses Maya? Which versions of Maya can I use if I subscribe to the current version? Can I install Maya on multiple computers? How do I convert my Maya free trial to a paid subscription?

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Investor relations US Site. Diversity and belonging US Site. Autodesk Foundation US Site. Contact us. Students and educators US Site. Affiliate program. Here’s how. About the Author Dariush Derakhshani is an award-winning visual effects supervisor, author, and educator whose work has appeared in The Fantastic Four, Pan’s Labyrinth, the South Park TV series, and countless commercials and music videos. Read more. Small Business Deals Week Shop now! About the author Follow authors to get new release updates, plus improved recommendations.

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Not very practical for me. Report abuse. A great book, very clear and precise with the information. Well recommended if you are new to Maya or cg and cgi. Looking forward to reading the rest. One person found this helpful. Very useful book for a beginner xDD.

Excellent book, looking forward to the edition! Despite having access to Lynda. I am moving from 3DS Max to Maya and I wanted a book to gel the core concepts of modeling and shading, as well as animating, rigging, constraints Other than changes from to Maya, primarily a change in renderer Mental Ray to Arnold , as well as MASH unlikely to be covered in an intro book , this book applies well to Maya I found the book very practical, with interesting projects that could be completed in a reasonable amount of time, and reinforced key concepts.

I would recommend this book for anyone new to Maya or moving from another 3D software package. I would have given this book a 5 star rating, but the picture quality in the text is poor.

This is likely a combination of the printing, as well as image contrast and magnification. Some of the topics are complex e. UV Mapping, rigging and poor images make the topic more difficult to follow. There had at one time been videos online to demonstrate the content, but only a few can still be found on YouTube.

My only other comment relates to efficiency. I wondered why the author created a “virtual studio” of planes for modeling, instead of using the built in image plane functionality. With the image planes you simply import an image for top, front, side views and move them back in their respective planes. Instead he has you build this from scratch. In the same vein, short-cut key creation could have been introduced for some common repetitive menu tasks such as center pivot, delete history, freeze transformations.

In summary, this is a very well written book and I would highly recommend it, despite its being outdated for the version of Maya.

As far as I can tell, it was updated for more than a decade of revisions since , and its content appears to have greatly benefited from both revisions as well as the authors own extensive experience.

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