Adobe flash professional cs5 tutorial pdf free download
Yet surprisingly, many users have never ventured into the Animation panel, and therefore may be totally unaware that it exists. This helps in a couple of ways. Able to make use of resources to learn how to create animation effects using Adobe Flash. Intended Learning Outcomes WILF : All must be able to: understand the concept animation and its purpose Most should be able to: follow tutorial to learn animation effects available in Adobe Flash Some could: create own simple animations.
Keywords: animation, Adobe Flash, image, small change, moving , heart, traffic lights, morphing words, keyframe, motion tweens, shape tweens, PivotStick, free transform tool, eye icon, layers, Reference to cross-curriculum issues Literacy, Numeracy, Citizenship, PSHE, ECM.. The battlefield? The Flash interface itself. A stick figure is created by an animator with the intent to torture.
Creating your first Flash Professional CS5 document. By Adobe. Modified 22 December This introductory article provides all the steps you need to get started.
Although this sample project includes some ActionScript code, previous knowledge of programming is not necessary. Note: If desired, you can download the sample files to review a working version of the completed project. In this tutorial, you will be guided through a step-by-step process on how to create your very Adobe Flash CS5 and understand the basics of Flash animation. When you apply a snippet, clear instructions help you customize the code to your specific needs. This engine allows new users to create lifelike animation with ease, and gives expert users powerful functionality that is supported for both runtime and authortime.
When the value is greater than zero, the bone reacts with a physical movement that is proportional to the Strength value and the overall movement. This affects the rate of decay of the spring, which in turn determines the duration between the initial movement and the time when the IK Bone returns to its rest position. Streamline embedding and encoding processes with on-stage video scrubbing and the ability to define cue points directly in the Properties panel. Now, when you have an FLV playback component on the stage, you can see the video on the stage, whereas previously you had to test the movie.
New Deco drawing tools Flash Professional CS5 extends the functionality of the dynamic Deco brush tools, enabling you to easily draw shapes and add advanced animation effects. Quickly create movement for particle phenomena like clouds or rain. Draw stylized lines or create patterns with multiple objects at once. Use specialized tools to add and customize these stylized shapes. Visit the Adobe Special Offers Page to find the latest offers.
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Topaz Clean Take control of the detail depth of your images with extensive smoothing, texture control and edge enhancement tools. Learn more about the Topaz Photoshop Plugins Bundle. Download a free trial version. The Plugin Suite includes: Genuine Fractals Pro is renowned by both photographers and printers for its finesse at increasing images to more than ten times their original size while maintaining the sharpness and detail you started with.
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Adobe flash professional cs5 tutorial pdf free download
When you open a document, the Welcome screen disappears. This line is called the motion path pfofessional, and it shows you how the wheel will move over the course of the animation. About Adobe Systems Incorporated Adobe is the world s leading adobee of software solutions to create, manage, and deliver highimpact, reliable digital content. Choose any four pictures from your computer, but make sure they are larger than pixels in size. Dawn BikowskiGreg Kessler. The Document Settings window adobe flash professional cs5 tutorial pdf free download, as shown in Figure Joseph Labrecque.
Adobe Flash Professional CS5 Bible PDF Book | Free PDF Books
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Uploaded by station Search icon An illustration of a magnifying glass. Right click on the selected Timeline sections and select Insert Frame. You will notice frames inserted in the thumbnail layers.
From the Timeline select the first frame of Picture layer. After you select the first layer, go to properties panel change the name to pic1. Once you change the name, you will see small red flag in the first frame of the Picture layer.
Now drag the first picture from the Library panel. Make sure that the picture must correspond to the small pictures that are on the bottom of the stage. Go to properties panel and change the dimensions of the picture. W: px, H: px, X: 82 and Y: 0. You will notice that the picture will be aligned at the middle of the stage right above the small pictures. After you change the dimension of the first picture, right click on the second frame of the Picture layer select Insert Blank Keyframe.
Repeat steps 4, 5 and 6 for the remaining pictures. Make sure you Insert Blank keyframe in each section and name pic2, pic3 and pic4 for the remaining pictures. Dimensions will be same for all pictures. Picture layer with new key frame Picture aligned at the center of the stage 9. After you are done with step 8, select Action layer from the Timeline.
Click on the first section of Action layer and press F9 or right click and select Action to go to the Action Script panel. Application of Action Script 1. The Workspace Switcher is a menu in the upper-right corner of the Flash window, next to the Search box.
The menu displays the name of the currently selected workspace; when you first start Flash, it probably says Essentials. Flash opens, displaying the Welcome screen. See Figure , top. From the Workspace menu near the upper-right corner of the Flash window, choose Classic. The Classic arrangement harks back to earlier versions of Flash, when the timeline resided above the stage Figure , bottom.
If you wish, go ahead and check out some of the other layouts. Top: The Essentials workspace is the one used throughout this book. Bottom: The Classic workspace shows the timeline above the stage, a look familiar to Flash Pro veterans.
Choose the Essentials workspace again. Back where you began, the Essentials workspace shows the timeline at the bottom. The stage takes up most of the main window. On the right, the Panels dock holds toolbars and panels. In the Panels dock, click the Properties tab and drag it to a new location on the screen. Panels can float, or they can dock to one of the edges of the window. Drag the Color and Swatches toolbars to new locations. Like the larger panels, toolbars can either dock or float.
You can drag them anywhere on your monitor, and you can expand and collapse them by clicking the double-triangle button in their top-right corners. Flash has dozens of windows. As you work on a project, the History panel keeps track of all your commands, operations, and changes. For more details, see Other Flash Panels. The workspace changes back to the original Essentials layout, even though you did your best to mess it up.
As shown in Figure , when you use the Essentials workspace, the Flash window is divvied up into three main work areas: the stage upper left , the timeline lower left , and the Panels dock right. Like most computer programs, Flash gives you menus to interact with your documents. In traditional fashion, Windows menus appear at the top of the program window, while Mac menus are always at the very top of the screen.
The commands on these menus list every way you can interact with your Flash file, from creating a new file—as shown on Starting Flash —to editing it, saving it, and controlling how it appears on your screen.
Using these menu choices, you can perform basic tasks like opening, saving, and printing your Flash files; cutting and pasting artwork or text; viewing your project in different ways; choosing which toolbars to view; getting help; and more. If you prefer, you can also drag down to the option you want.
Let go of the mouse button to activate the option. Figure shows you what the File menu looks like. Most of the time, you see the same menus at the top of the screen, but occasionally they change. For example, when you use the Debugger to troubleshoot ActionScript programs, Flash hides some of the menus not related to debugging.
For a quick reference to all the menu options, see Appendix B. As the name implies, the stage is usually the center of attention. The stage is also your playback arena; when you run a completed animation—to see if it needs tweaking—the animation appears on the stage.
Figure shows a project with animated text. The stage is where you draw the pictures that will eventually become your animation. The work area light gray gives you a handy place to put graphic elements while you figure out how you want to arrange them on the stage. Here, a text box is being dragged from the work area back to center stage.
The work area is the technical name for the gray area surrounding the stage, although many Flashionados call it the backstage. This work area serves as a prep zone where you can place graphic elements before you move them to the stage, and as a temporary holding pen for elements you want to move off the stage briefly as you reposition things. If you decide you need to rearrange these elements, you can temporarily drag one of the circles off the stage.
The stage always starts out with a white background, which becomes the background color for your animation. When you go to the theater, the stage changes over time—actors come and go, songs are sung, scenery changes, and the lights shine and fade. Flash animations or movies are organized into chunks of time called frames. Each little box in the timeline represents a frame or a point in time. You use the playhead , shown in Figure , to select a specific frame.
So when the playhead is positioned at Frame 10, the stage shows what the audience sees at that point in time. The playhead is a red box that appears in the timeline; here the playhead is set to Frame You can drag the playhead to any point in the timeline to select a single frame.
The timeline is laid out from left to right, starting with Frame 1. Simply put, you build Flash animations by choosing a frame with the playhead and then arranging the objects on the stage the way you want them.
Most simple animations play from Frame 1 through to the end of the movie, but Flash gives you ways to start and stop the animation and control how fast it runs—that is, how many frames per second fps are displayed. Using some ActionScript magic, you can control the order in which the frames are displayed. The first time you run Flash, the timeline appears automatically, but occasionally you want to hide the timeline—perhaps to reduce screen clutter while you concentrate on your artwork.
If you followed the little exercise on A Tour of the Flash Workspace , you know you can put panels and toolbars almost anywhere onscreen. However, if you use the Essentials workspace, you start off with a few frequently used panels and toolbars docked neatly on the right side of the program window. Flash has toolbars, panels, palettes, and windows. Sometimes collapsed panels look like toolbars and open up when clicked—like the frequently used Tools panel.
Panels are great, but they take up precious real estate. As you work, you can hide certain tools to get a better view of your artwork. You can always get them back by choosing their names from the Window menu. Move a panel. Just click and drag the tab or top of the panel to a new location. Panels can float anywhere on your monitor, or dock on an edge of the Flash program window as in the Essentials workspace. For more details on docking and floating, see the box on this page. A docked toolbar or panel appears attached to some part of the workspace window, while a floating toolbar or panel is one you can reposition by dragging.
Whether you want to display toolbars and panels as docked or floating is a matter of personal choice. If you constantly need to click something on a toolbar—which means it needs to be in full view at all times—docked works best.
You may notice a color change Figure , especially as you begin to move the panel. The actual visual effect is different on Mac and Windows computers, but the mechanics work the same.
Drag the panel away from the edge of the workspace window and release the mouse button. Flash displays the panel where you dropped it. You can reposition it anywhere you like simply by dragging it again. To dock a floating panel, simply reverse the procedure: Drag the floating panel to the edge of the workspace window and let go of the mouse button.
You see a line or a shadow when the panel is ready to dock. When you let go, Flash docks the panel automatically. Bottom: The checkmarks on the menu show when a toolbar is turned on. Expand or collapse a panel. Click the double-triangle button at the top of a panel to expand or collapse it. Expanded panels take up more real estate, but they also give you more details and often have word labels for the tools and settings.
Show or hide a panel. Use the Window menu to show and hide individual panels. Checkmarks appear next to the panels that are shown. Close a floating panel.
Jacob Burdis. Laily Amin Fajariyah. Mohanaad Shakir , Ridha Omar. Gumawang Jati. Cynthia S Wiseman. Jeff Peterson. Rasha Essam. Lingua Idea 1. Joanna Dunlap. Enjang Juanda. Tatiana Babenko. Dimitris Rinis. Maya Apsari. Ekawati Dukut. Aciek Ida Wuryandari. Leanne Walsh.
Log in with Facebook Log in with Google. Remember me on this computer. Enter the email address you signed up with and we’ll email you a reset link. Need an account? Click here to sign up. Download Free PDF. Kiki Mitna Havid Ardi. Related Papers. TinkRBooks: tinkerable story elements for emergent literacy. Use of mobile technology for teacher training. Materi yang dikembangkan ini berbasis video interaktif.
Pada video interaktif ini dikumpulkan satu paket materi yang terdiri dari percakapan-percakapan percakapan dari native speaker dan soal-soal soal latihan untuk melatih kemampuan listening siswa. Siswa akan termotivasi untuk belajar karena desain video yang yang hampir menyerupai sebuah game dan mereka juga dapat langsung berinteraksi dengan video untuk bebas memutar dan memilih bagian yang diinginkan atau diperlukan.
Pemilihan materi yang sesuai dengan kebutuhan siswa diharapkan mampu mengatasi kesulitan mereka dalam listening. Introduction Listening is one of important skills in interpersonal relationship. Everybody has to be able to listen and catch what the speaker said in order to communicate well.
As Mathews says, listening perhaps is the most precious skill for everyone in order to interact with other person. It shows that how meaningful listening is in daily life.
It will be hard for people to communicate if they cannot listen to others. Furthermore, Wilson says that there are four causes of why listening ing is difficult. Firstly, it is because of the characteristics of the message. Next, it is because of the characteristics of listener. Each learner has different way to study. Last, the characteristics of the environment are also influenced. Weather in the room can influence the ability of the students to capture the conversation.
Based on preliminary inary observation and informal interview to some students in some senior high schools, there are some problems they faced in learning listening. In some schools, sometimes, teacher reads some texts and students complete C-Test Test with the words they heard. Actually, Actually, listening material that is read by the teacher has several weaknesses.
First, there will be vocabulary misspronounce. The second one is the speed of conversation. The last is the tone of the conversation. Different tone will give the different meaning meaning and later can lead misunderstanding. Furthermore, it seems that some schools or teachers also have problem related to material that provide a good pronunciation.
As students rarely listen to a good conversation like the real American, British or Australian do also make them difficult to face the listening material in National Examination Ujian Ujian Nasional. Nasional Another case in some schools, listening material is not well arranged and attractive enough to encourage the learners to listen. Thus, students said that learning listening is boring and difficult. Based on Tomlinson , materials should have ability to attract the students and teachers, the materials should be able to motivatee learners, and the materials should match with administrative requirements such as standardization and preparation for an examination.
It means, students can be motivated to learn by the interesting materials and suitable with the curriculum. Nowadays, students, moreover, senior high school students are more interested to study with fun atmosphere.
They will be easily to be bored in learning if the situation does not support su them.. So, listening material should also be able to provide fun atmosphere in the learning since one of the characteristics of the students is learning in fun atmosphere. Based on the problems above, it can be seen that one of the most important things ngs in listening is the appropriate material.
The material has to be suitable with the characteristics of the students. To fulfill the characteristics of the students, material based technology is suggested. In addition, the code snippets themselves are formatted to help novice and inexperienced programmers parse the code and apply it quickly. Typographic formatting and rollovers indicate areas of editability.
The pick whip tool appears when you position your mouse over a movie clip placeholder in the code. Streamlined publishing and document settings Save time with a newly designed and more efficient Publish Settings dialog box, which you can now access directly from the Properties panel. Select multiple formats on the left and edit the corresponding settings on the right.
New to the dialog box is the ability to publish a SWC file to a path of your choice without having to publish the SWF file. In addition, the dialog box now returns relative paths when selecting a publish destination so that files can be more easily shared across teams. You can also change the version of Flash Player, ActionScript version, and stage size directly from the Properties panel.
The Document Settings dialog box also features a new Auto Save feature, which automatically saves your file at specified intervals, on a per-document basis. Pinning support for inverse kinematics With this new release, Flash Professional continues to offer a powerful interactive design toolset that allows for creative exploration and implementation.
You can now lock, or pin, bones to the stage, allowing you to place restrictions on the movements of selected bones. In addition, you can now create multiple spans or armatures on a single layer, and you can more easily define more complex movement of armatures, such as walk cycles. Customer-requested enhancements Flash Professional CS5. A new Loop button helps make it easier to repeatedly review a part of your animation.
A new conflict resolution dialog box appears when symbols of the same name are imported to the Library, offering the option to place duplicate items into a new folder.
TLF text support for style sheets, just like Classic text. Support for tab stops. Align text to tabs, and to enter tab characters in TLF text fields on stage.
The tab ruler allows tab stops to be added, deleted, moved, or to have their tab type changed. These enhancements improve the use of TLF on Android mobile devices.
A new compiler caching feature to help reduce the compile time of documents that use embedded fonts and MP3 sound files, allowing you to deploy rich content faster. In previous versions, these items would recompile each time you tested or published a movie, even if nothing had changed.
In Flash Professional CS5. Set break points and use trace statements to test the content directly on the device. You can also package AIR for Android apps and publish directly to the device. Flash Builder 4. Create and open projects in either Flash Professional or Flash Builder. When you change project settings in one application, the other application s settings will automatically update to match.
Still using Flash Professional CS4? These features include: Advanced text engine. Get global bidirectional language support and a set of advanced printquality typography APIs via the Text Layout Framework.
Format text in columns and maintain layout and formatting with greater fidelity when importing content from other Adobe products. Uncompressed projects appear and act like folders, allowing you to quickly manage and modify assets such as images. Code Snippets panel. Speed project completion by using convenient prewritten code snippets for common actions, animation, audio and video insertion, and more.
Also discover an easier way to learn the ActionScript 3. ActionScript editor. Speed up the development process with a powerful ActionScript editor, including custom class code hinting and code completion. Quickly grasp the fundamentals of ActionScript, and efficiently reference your own code or external code libraries. Flash Builder integration. Work more closely with developers who can use your FLA files with Flash Builder to test, debug, and publish your content more efficiently.
Spring for Bones. Add expressive, lifelike animation properties like spring and bounce with motion attributes for the Bones tool. An improved inverse kinematics engine provides more realistic and complex physics movements, all within a simple, familiar interface. Video improvements. Streamline video embedding and encoding processes with on-stage video scrubbing and a cue points property inspector. See and play back FLV components directly on the stage.
Deco drawing tools. Add advanced animation effects with a comprehensive set of brushes for the Deco tool. Quickly create movement for particle phenomena like clouds or rain, and draw stylized lines or patterns with multiple objects.
Still using Flash CS3 Professional? Gain control over individual animation attributes with object-based animation, which applies tweens directly to objects instead of to keyframes. Easily make changes to motion with Bezier handles.